Your caller talks in one voice channel and every party channel hears it live. Up to twelve channels, two servers with an alliance, never recorded.
One call, heard in every channel
Big fights split a guild across voice channels, and then the person leading has to repeat everything or hope someone passes it on. Warcaller fixes that. The caller speaks in a command channel; Warcaller carries that voice, as it happens, into each party channel you choose, up to twelve of them.
How it fits your server
Nothing. It passes through memory, encrypted by Discord on both sides, and is never decoded, saved or written to a log.
What it asks for
Three voice permissions: View Channels, Connect and Speak. Never Administrator, and it reads no messages.
Getting going
Add Warcaller Command, run /start, and follow the link it gives you to choose channels. The first seven days are free, with no card.
link-startGo live across this server and its allied server
/link-start
startGo live: relay the command channel to your squads
/start
pingCheck that Warcaller can reach Discord
/ping
link-stopDrop the allied server from the relay; your squads carry on
/link-stop
stopEnd the relay and pull the squad bots out
/stop
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